#include "header.h"
#include "rt.h"

void		gl_init(void)
{
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluPerspective(70, WIN_X / WIN_Y, 1, 1000);
	glMatrixMode(GL_MODELVIEW);
	glEnable(GL_DEPTH_BUFFER_BIT);
}